Books
- Abelson, Harold, Gerald Jay Sussman, Julie Sussman. Structure
and Interpretation of Computer Programs. 2nd ed. MIT Press,
1996.
- Ashton, James. The Everything Blueprint: The Microchip Design
That Changed the World. Hodder & Stoughton, 2023.
- Bourdain, Anthony. Kitchen Confidential: Adventures in the
Culinary Underbelly. Bloomsbury Publishing, 2000.
- Brooks, Fred. The Mythical Man-Month: Essays on Software
Engineering.
- Egan, Greg. Incandescence. Gollancz, 2008.
- Erikson, Jon. Hacking, 2nd
Edition. 2nd ed. No Starch Press, 2008.
- Gassée, Jean-Louis. Grateful Geek: 50 Years of Apple and Other
Tech Adventures. Tavo Reno Publishing, 2023.
- Gustedt, Jens. Modern C: Third Edition. Manning, 2024.
- Hafner, Katie. Where Wizards Stay Up Late. New York: Simon
& Schuster,
- Hamming, Richard W. The Art of Doing Science and Engineering:
Learning to Learn. Stripe Press, 2020.
- Handren, Jerry. North
Conway Rock Climbs.
- Heine, Jan. Ein Rad für alles: Die Allroad-Bike-Revolution.
Covadonga,
- Hofstadter, Douglas R. I Am A Strange Loop.
- House, Steve. Training for the Uphill Athlete: A Manual for
Mountain Runners and Ski Mountaineers.
- Hunt, Andrew, and David Thomas. The Pragmatic Programmer: From
Journeyman to Master. Dallas, TX: The Pragmatic Bookshelf.
- Jingfang, Hao. Peking falten. Elsinor Verlag, 2017.
- Jingfang, Hao. Wandernde Himmel. Rowohlt Taschenbuch,
2018.
- Jornet, Kilian. Above the Clouds. Harper Collins,
2020.
- Kernighan, Brian. UNIX: A History and a Memoir. 2019.
- Lama, David. Free: Der Cerro Torre, das Unmögliche und ich.
Albrecht Knaus Verlag, 2013.
- Lama, David. High: Genial unterwegs an Berg und Fels.
Albrecht Knaus Verlag, 2010.
- Liu, Ken. The Paper Menagerie and Other Stores.
- Lockhart, Paul. Mathematician’s Lament: How School Cheats Us Out
of Our Most Fascinating and Imaginative Art Form. New York:
Bellevue Literary Press,
- Messner, Reinhold. Seventh Grade: Most Extreme Climbing.
Oxford University Press, 1974.
- Miller, Chris. Chip War: The Quest to Dominate the World’s Most
Critical Technology. Simon & Schuster, 2022.
- Mitnick, Kevin D. Ghost in the Wires. New York: Little,
Brown and Company,
- Morrison, Jasper. A Book of Things. Lars Müller Publishers,
2015.
- Noakes, Tim. The Lore of Running.
- Noel, Josh. Barrel-Aged Stout and Selling Out: Goose Island,
Anheuser-Busch, and How Craft Beer Became Big Business. Chicago
Review Press, 2018.
- Norma, Donald A. The Design of Everday Things. Basic Books,
2002.
- Ottolenghi, Yotam. Plenty More. Ebury Press, 2014.
- Oudolf, Piet. Planting: A New Perspective. Timber Press,
2013.
- David Patterson and John Hennessy. Computer Organization and
Design 4th Edition. Morgan, 2011.
- David Patterson and John Hennessy. Computer Arhitecture 6th
Edition. Kaufmann, 2017.
- Perry, Imani. South to America: A Journey Below the Mason-Dixon
to Understand the Soul of a Nation. Ecco, 2022.
- Qiufan, Chen. Waste Tide.
- Raymond, Eric S.. The Art of UNIX Programming. Boston: San
Francisco: New York: Addison-Wesley, 2004.
- Richards, Cory. The Color of Everything.
- Roush, Wade. Twelve Tomorrows.
- St. John Mandel, Emily. Sea of Tranquility. Knopf,
2022.
- Biju Thomas and Allen Lim. Feed Zone Portables.
- International Mountain Bicycling Association. Trail Solutions:
IMBA’s Guide to Building Sweet Singletrack. 2004.
Outdoor hobbies
Other